General purpose Nintendo DS Game Engine
Our engine for general Nintendo DS game development allows for sophisticated visual
effects pushing the DS hardware to its limits. Incorporates all input methods for
DS (incl. stylus and microphone). Highlights: including:
- very flexible due to direct hardware access without Nintendo libraries
- 3D graphics on both screens simultaneously
- powerful particle system with loads of particles on-screen
- fully deformable 2D sprites (not only zoom/stretch/rotation)
- 2D sprites with antialiasing
- multilayered graphics with alpha blending
- full screen effects
- 2D and 3D on both screens simultaneously
- real-time texture swapping (allows for more textures than V-RAM can handle)
- full touch-screen support with possibility to recognize gestures, shape recognition
system in the works
- multiplayer support.
- skinnable widget system for game menus
Dedicated Nintendo DS Game Engines
- 3D car racing engine
- fun and dynamic racing physics
- each wheel has independent suspension for fun and great looking off-road rides
- vehicle skid marks
- highly optimized engine allows large,open and great looking 3d levels
- support for animated objects (landmarks) on levels
- support for moving level-based obstacle collisions
- single and multiplayer modes
- car models defined in two scales of details
- high detail, with environmental mapping for car selection/upgrade screens
- optimized for races
- car damage system, with visual damage notification:
-
- smoke
- parts/debris falling apart
- customizable camera settings optimized for best player experience
- Vertical shoot'em up engine
- highly optimized for Nintendo DS
- 3D graphics engine
- advanced, particle based visual effects
- sophisticated level editor
PC Technologies
- basic framework for DirectX games including graphics and sound management.
- experience in using and modifying 3rd party PC game engines
- motion and gesture detection system for camera based games:
- combines DirectShow image processing with Direct3D rendering
- several motion detection methods for various uses
- developed for Freemind
GBA Technologies
- Basic framework for 2D graphics and sound management.
- Complete parallax scrolling game engine.
- support for multi-layer scrolling
- dynamic map and tile reloading
- xm music player
- menu system
- map and tile optimalization tools for duplicate removal
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